
Which way to go? By now, the players have a great strategy – Adam gets there first and says “Left!” So, off to Blackrazor they squelch. The “Altar of the Lupine Lords” line is great… and the entire thing is evocative. Of course, it’s not a hard riddle – it remains one of my favourites, though. I’m rather pleased that Adam got the riddle within seconds. Riddle, answer, yada yada yada… I’ll let you through if you get it, otherwise the adventure ends here.” Or, as in this case, because some crackpot wizard has geased them to do it. In my games, the Sphinxes know it’s daft to keep asking (easily answered?) riddles, but they do it anyway… because it’s traditional. I find them so amusing (as do my players). Cutting out the boring bits, they soon found themselves trudging through muck, mud and water. I sometime think the stacking of bonuses in 3e has gone too far – and the chief culprit is the ability score progression…Īfter the obligatory adventure background explanation, the PCs entered the dungeon. 30 lizardfolk vs 6 fifth-level PCs was so lop-sided it wasn’t funny… but that would have been challenging in AD&D. I found that when running Encounter at Blackwall Keep (Age of Worms #3) last week – the lizardfolk just *couldn’t* hit the PCs.

There’s a stretching of AC and attack bonuses in 3e that is not always to the benefit of the game. (A F1 would be +0 without modification, btw). A 6th level character has a +7 attack bonus with a good strength and a magic sword! The F7 (no listed) also only had a +7 attack bonus. Look at the attack bonuses above for the pre-generated characters.
BLACKRAZOR 5E DMG SYSTEM PC
I’m not talking about PC vs PC here (a key component of 3.5e balance), but rather of 3rd level opponents vs 7th level opponents. Then too, there’s a different balance perspective to the game. When you write articles about 3.5e, it’s important to remember the game’s roots, and to see where things have changed – where things have improved, and where they have not. No, it doesn’t always make sense – but it’s enjoyable to run and to play.Īnd why (b) AD&D? Partly it’s to reacquaint myself with the game. It’s always been one of my favourite adventures. It has a variety of situations, requires the players to think, and isn’t too serious. You may be asking why I used (a) White Plume Mountain and (b) why AD&D when I like 3e so much?Īs for (a), I think White Plume Mountain is a great *fun* adventure. The unfamiliarity of the players with the older spells would soon cause trouble!įive players turned up, they took five of the PCs. I flirted with using the 3.5e spells, but soon enough we were using 1e descriptions for all. This was AD&D with no supplements: just the three core books. The other PCs: A Dwarf Fighter 7 Elf Fighter 6/Magic-User 6 Human Fighter 7 Human Magic-User 7. Human Cleric 7 Str 12, Int 9, Wis 16, Dex 8, Con 11, Cha 12 AC 18 hp 33 Half-Elf Cleric 5/Magic-User 6 Str 11, Int 12, Wis 17, Dex 11, Con 9, Cha 11 AC 22 hp 24

Halfling Fighter 6/Thief 6 Str 12, Int 9, Wis 7, Dex 17, Con 13, Cha 13 AC 18 hp 28 I used the “Creating a party on the spur of the moment” appendix in the 1E DMG to assign magic items.

I used a mixture of AD&D and D&D third edition terminology: AC and attack bonuses were given in 3E format all else in 1E format. I wasn’t sure how many people were going to turn up – there was the possibilty of eight people – so, I created eight pregenerated characters. This is a report I wrote at the time, to give you an idea of why I enjoy this adventure so much. When I turned 33, many years ago, as a treat for myself (and possibly my friends), I took them through part of the original White Plume Mountain, using the AD&D rules.
